# 2013 Jan Elias, http://www.fce.vutbr.cz/STM/elias.j/, elias.j@fce.vutbr.cz
# https://www.vutbr.cz/www_base/gigadisk.php?i=95194aa9a
"""
Auxiliary functions for polyhedra
"""

from builtins import range
import math, random, doctest, geom, numpy
from yade import Vector3
from yade.wrapper import *
try:  # use psyco if available
	import psyco
	psyco.full()
except ImportError:
	pass

# c++ implementations for performance reasons
from yade._polyhedra_utils import *
from yade.utils import randomColor


#**********************************************************************************
#create polyhedra, one can specify vertices directly, or leave it empty for random shape
def polyhedra(material, size=Vector3(1, 1, 1), seed=None, v=[], mask=1, fixed=False, color=[-1, -1, -1]):
	"""create polyhedra, one can specify vertices directly, or leave it empty for random shape.
	
	:param Material material: material of new body
	:param Vector3 size: size of new body (see Polyhedra docs)
	:param float seed: seed for random operations
	:param [Vector3] v: list of body vertices (see Polyhedra docs)
	"""
	b = Body()
	random.seed(seed)
	b.aspherical = True
	if len(v) > 0:
		b.shape = Polyhedra(v=v)
	else:
		b.shape = Polyhedra(size=size, seed=random.randint(0, 1E6))
	if color[0] == -1:
		b.shape.color = randomColor(seed=random.randint(0, 1E6))
	else:
		b.shape.color = color
	b.mat = material
	b.state.mass = b.mat.density * b.shape.GetVolume()
	b.state.inertia = b.shape.GetInertia() * b.mat.density
	b.state.ori = b.shape.GetOri()
	b.state.pos = b.shape.GetCentroid()
	b.mask = mask
	if fixed:
		b.state.blockedDOFs = 'xyzXYZ'
	return b


#**********************************************************************************
#creates polyhedra having N vertices and resembling sphere
def polyhedralBall(radius, N, material, center, mask=1):
	"""creates polyhedra having N vertices and resembling sphere 

	:param float radius: ball radius
	:param int N: number of vertices
	:param Material material: material of new body
	:param Vector3 center: center of the new body
	"""
	pts = []

	inc = math.pi * (3. - math.sqrt(5.))
	off = 2. / float(N)
	for k in range(0, N):
		y = k * off - 1. + (off / 2.)
		r = math.sqrt(1. - y * y)
		phi = k * inc
		pts.append([math.cos(phi) * r * radius, y * radius, math.sin(phi) * r * radius])

	ball = polyhedra(material, v=pts)
	ball.state.pos = center
	return ball


#**********************************************************************************
def polyhedraTruncIcosaHed(radius, material, centre, mask=1):
	pts = []

	p = (1. + math.sqrt(5.)) / 2.
	f = radius / math.sqrt(9. * p + 1.)
	A = [[0., 1., 3. * p], [2., 1. + 2. * p, p], [1., 2. + p, 2. * p]]
	for a in A:
		a = [a[0] * f, a[1] * f, a[2] * f]
		B = [a, [a[1], a[2], a[0]], [a[2], a[0], a[1]]]
		for b in B:
			pts.append(b)
			if not b[0] == 0:
				pts.append([-b[0], b[1], b[2]])
				if not b[1] == 0:
					pts.append([-b[0], -b[1], b[2]])
					if not b[2] == 0:
						pts.append([-b[0], -b[1], -b[2]])
				if not b[2] == 0:
					pts.append([-b[0], b[1], -b[2]])
			if not b[1] == 0:
				pts.append([b[0], -b[1], b[2]])
				if not b[2] == 0:
					pts.append([b[0], -b[1], -b[2]])
			if not b[2] == 0:
				pts.append([b[0], b[1], -b[2]])
	ball = polyhedra(material, v=pts)
	ball.state.pos = centre
	return ball


#**********************************************************************************
def polyhedraSnubCube(radius, material, centre, mask=1):
	pts = []

	f = radius / 1.3437133737446
	c1 = 0.337754
	c2 = 1.14261
	c3 = 0.621226
	A = [[c2, c1, c3], [c1, c3, c2], [c3, c2, c1], [-c1, -c2, -c3], [-c2, -c3, -c1], [-c3, -c1, -c2]]
	for a in A:
		a = [a[0] * f, a[1] * f, a[2] * f]
		pts.append([-a[0], -a[1], a[2]])
		pts.append([a[0], -a[1], -a[2]])
		pts.append([-a[0], a[1], -a[2]])
		pts.append([a[0], a[1], a[2]])
	ball = polyhedra(material, v=pts)
	ball.state.pos = centre
	return ball


#**********************************************************************************
#fill box [mincoord, maxcoord] by non-overlaping polyhedrons with random geometry and sizes within the range (uniformly distributed)
def fillBox(mincoord, maxcoord, material, sizemin=[1, 1, 1], sizemax=[1, 1, 1], ratio=[0, 0, 0], seed=None, mask=1):
	"""fill box [mincoord, maxcoord] by non-overlaping polyhedrons with random geometry and sizes within the range (uniformly distributed)
	:param Vector3 mincoord: first corner
	:param Vector3 maxcoord: second corner
	:param Vector3 sizemin: minimal size of bodies
	:param Vector3 sizemax: maximal size of bodies
	:param Vector3 ratio: scaling ratio
	:param float seed: random seed
	"""
	random.seed(seed)
	v = fillBox_cpp(mincoord, maxcoord, sizemin, sizemax, ratio, random.randint(0, 1E6), material)
	#lastnan = -1
	#for i in range(0,len(v)):
	#	if(math.isnan(v[i][0])):
	#		O.bodies.append(polyhedra(material,seed=random.randint(0,1E6),v=v[lastnan+1:i],mask=1,fixed=False))
	#		lastnan = i


#**********************************************************************************
#fill box [mincoord, maxcoord] by non-overlaping polyhedrons with random geometry and sizes within the range (uniformly distributed)
def fillBoxByBalls(mincoord, maxcoord, material, sizemin=[1, 1, 1], sizemax=[1, 1, 1], ratio=[0, 0, 0], seed=None, mask=1, numpoints=60):
	random.seed(seed)
	v = fillBoxByBalls_cpp(mincoord, maxcoord, sizemin, sizemax, ratio, random.randint(0, 1E6), material, numpoints)
	#lastnan = -1
	#for i in range(0,len(v)):
	#	if(math.isnan(v[i][0])):
	#		O.bodies.append(polyhedra(material,seed=random.randint(0,1E6),v=v[lastnan+1:i],mask=1,fixed=False))
	#		lastnan = i
