# -*- encoding=utf-8 -*-
"""
Show basic wall functionality (infinite axis-aligned planes).
"""

O.materials.append(FrictMat(young=30e9, density=1000, poisson=.2, frictionAngle=.5))
O.bodies.append([wall(1, axis=2, sense=-1), wall(-5, axis=0, sense=1), wall(1, axis=1), wall((1, 0, 0), 0), sphere([0, 0, 0], .5), sphere([-4, -4, -3], .5)])
Gl1_Wall(div=10)

from yade import qt
qt.Controller()
qt.View()

O.engines = [
        ForceResetter(),
        InsertionSortCollider([Bo1_Sphere_Aabb(), Bo1_Facet_Aabb(), Bo1_Wall_Aabb()]),
        InteractionLoop(
                [Ig2_Sphere_Sphere_ScGeom(), Ig2_Facet_Sphere_ScGeom(), Ig2_Wall_Sphere_ScGeom()],
                [Ip2_FrictMat_FrictMat_FrictPhys()],
                [Law2_ScGeom_FrictPhys_CundallStrack()],
        ),
        NewtonIntegrator(damping=0.01, gravity=[1e2, 1e2, 1e2]),
]

O.dt = PWaveTimeStep()
O.save('/tmp/a.xml')
O.saveTmp()

O.run()
#O.bodies.append([
#	facet([[-1,-1,0],[1,-1,0],[0,1,0]],dynamic=False,color=[1,0,0],young=1e3),
#	facet([[1,-1,0],[0,1,0,],[1,.5,.5]],dynamic=False,young=1e3)
#])
#import random
