Compiling Embree
================

We recommend to use CMake to build Embree. Do not enable fast-math
optimizations; these might break Embree.

Linux and macOS
---------------

To compile Embree you need a modern C++ compiler that supports
C++11. Embree is tested with the following compilers:

Linux

  - Intel® oneAPI DPC++/C++ Compiler 2022.0.0
  - Intel® Compiler 2020 Update 1
  - Intel® Compiler 2019 Update 4
  - Intel® Compiler 2017 Update 1
  - Intel® Compiler 2016 Update 3
  - Intel® Compiler 2015 Update 3
  - Clang 5.0.0
  - Clang 4.0.0
  - GCC 10.0.1 (Fedora 32) AVX512 support
  - GCC  8.3.1 (Fedora 28) AVX512 support
  - GCC  7.3.1 (Fedora 27) AVX2 support
  - GCC  7.3.1 (Fedora 26) AVX2 support
  - GCC  6.4.1 (Fedora 25) AVX2 support

macOS x86

  - Intel® Compiler 2020 Update 1
  - Intel® Compiler 2019 Update 4
  - Apple LLVM 10.0.1 (macOS 10.14.6)

macOS M1

  - Apple Clang 12.0.0

Embree supports using the Intel® Threading Building Blocks (TBB) as the
tasking system. For performance and flexibility reasons we recommend
to use Embree with the Intel® Threading Building Blocks (TBB) and best
also use TBB inside your application. Optionally you can disable TBB
in Embree through the `EMBREE_TASKING_SYSTEM` CMake variable.

Embree supports the Intel® Implicit SPMD Program Compiler (Intel® ISPC), which allows
straightforward parallelization of an entire renderer. If you do not
want to use Intel® ISPC then you can disable `EMBREE_ISPC_SUPPORT` in
CMake. Otherwise, download and install the Intel® ISPC binaries (we have
tested Intel® ISPC version 1.9.1) from
[ispc.github.io](https://ispc.github.io/downloads.html). After
installation, put the path to `ispc` permanently into your `PATH`
environment variable or you need to correctly set the
`EMBREE_ISPC_EXECUTABLE` variable during CMake configuration.

You additionally have to install CMake 3.1.0 or higher and the developer
version of GLUT.

Under macOS, all these dependencies can be installed
using [MacPorts](http://www.macports.org/):

    sudo port install cmake tbb-devel glfw-devel

Depending on your Linux distribution you can install these dependencies
using `yum` or `apt-get`.  Some of these packages might already be
installed or might have slightly different names.

Type the following to install the dependencies using `yum`:

    sudo yum install cmake
    sudo yum install tbb-devel
    sudo yum install glfw-devel

Type the following to install the dependencies using `apt-get`:

    sudo apt-get install cmake-curses-gui
    sudo apt-get install libtbb-dev
    sudo apt-get install libglfw3-dev

Finally you can compile Embree using CMake. Create a build directory
inside the Embree root directory and execute `ccmake ..` inside this
build directory.

    mkdir build
    cd build
    ccmake ..

Per default CMake will use the compilers specified with the `CC` and
`CXX` environment variables. Should you want to use a different
compiler, run `cmake` first and set the `CMAKE_CXX_COMPILER` and
`CMAKE_C_COMPILER` variables to the desired compiler. For example, to
use the Intel® Compiler instead of the default GCC on most Linux machines
(`g++` and `gcc`), execute

    cmake -DCMAKE_CXX_COMPILER=icpc -DCMAKE_C_COMPILER=icc ..

Similarly, to use Clang set the variables to `clang++` and `clang`,
respectively. Note that the compiler variables cannot be changed anymore
after the first run of `cmake` or `ccmake`.

Running `ccmake` will open a dialog where you can perform various
configurations as described below in [CMake Configuration]. After having
configured Embree, press `c` (for configure) and `g` (for generate) to
generate a Makefile and leave the configuration. The code can be
compiled by executing make.

    make

The executables will be generated inside the build folder. We recommend
to finally install the Embree library and header files on your
system. Therefore set the `CMAKE_INSTALL_PREFIX` to `/usr` in cmake
and type:

    sudo make install

If you keep the default `CMAKE_INSTALL_PREFIX` of `/usr/local` then
you have to make sure the path `/usr/local/lib` is in your
`LD_LIBRARY_PATH`.

You can also uninstall Embree again by executing:

    sudo make uninstall

If you cannot install Embree on your system (e.g. when you don't have
administrator rights) you need to add embree_root_directory/build to
your `LD_LIBRARY_PATH`.


Windows
-------

Embree is tested using the following compilers under Windows:

  - Visual Studio 2019
  - Visual Studio 2017
  - Visual Studio 2015 (Update\ 1)
  - Intel® oneAPI DPC++/C++ Compiler 2022.0.0
  - Intel® Compiler 2019 Update 6
  - Intel® Compiler 2017 Update 8
  - LLVM Clang 9.0.0

To compile Embree for AVX-512 you have to use the Intel® Compiler.

Embree supports using the Intel® Threading Building Blocks (TBB) as the
tasking system. For performance and flexibility reasons we recommend
to use Embree with the Intel® Threading Building Blocks (TBB) and best
also use TBB inside your application. Optionally you can disable TBB
in Embree through the `EMBREE_TASKING_SYSTEM` CMake variable.

Embree will either find the Intel® Threading Building Blocks (TBB)
installation that comes with the Intel® Compiler, or you can install the
binary distribution of TBB directly from
[https://github.com/oneapi-src/oneTBB/releases](https://github.com/oneapi-src/oneTBB/releases)
into a folder named `tbb` into your Embree root directory. You also have
to make sure that the libraries `tbb.dll` and `tbb_malloc.dll` can be
found when executing your Embree applications, e.g. by putting the path
to these libraries into your `PATH` environment variable.

Embree supports the Intel® Implicit SPMD Program Compiler (Intel® ISPC), which allows
straightforward parallelization of an entire renderer. When installing
Intel® ISPC, make sure to download an Intel® ISPC version from
[ispc.github.io](https://ispc.github.io/downloads.html) that is
compatible with your Visual Studio version. After installation, put
the path to `ispc.exe` permanently into your `PATH` environment
variable or you need to correctly set the `EMBREE_ISPC_EXECUTABLE` variable
during CMake configuration. If you do not want to use Intel® ISPC then you
can disable `EMBREE_ISPC_SUPPORT` in CMake.

We have tested Embree with the following Intel® ISPC versions:

  - Intel® ISPC 1.14.1
  - Intel® ISPC 1.13.0
  - Intel® ISPC 1.12.0
  - Intel® ISPC 1.9.2

You additionally have to install [CMake](http://www.cmake.org/download/)
(version 2.8.11 or higher). Note that you need a native Windows CMake
installation, because CMake under Cygwin cannot generate solution files
for Visual Studio.

### Using the IDE

Run `cmake-gui`, browse to the Embree sources, set the build directory
and click Configure. Now you can select the Generator, e.g. "Visual
Studio 12 2013" for a 32-bit build or "Visual Studio 12 2013 Win64"
for a 64-bit build.

To use a different compiler than the Microsoft Visual C++ compiler, you
additionally need to specify the proper compiler toolset through the
option "Optional toolset to use (-T parameter)". E.g. to use Clang for
compilation set the toolset to "LLVM_v142", to use the Intel®
Compiler 2017 for compilation set the toolset to "Intel C++
Compiler 17.0".

Do not change the toolset manually in a solution file (neither through
the project properties dialog, nor through the "Use Intel Compiler"
project context menu), because then some compiler specific command line
options cannot be set by CMake.

Most configuration parameters described in the [CMake Configuration]
can be set under Windows as well. Finally, click "Generate" to create
the Visual Studio solution files. 

The following CMake options are only available under Windows:

+ `CMAKE_CONFIGURATION_TYPE`:  List of generated
  configurations. Default value is Debug;Release;RelWithDebInfo.

+  `USE_STATIC_RUNTIME`: Use the static version of the C/C++ runtime
  library. This option is turned OFF by default.

Use the generated Visual Studio solution file `embree2.sln` to compile
the project. To build Embree with support for the AVX2 instruction set
you need at least Visual Studio 2013 (Update\ 4).

We recommend enabling syntax highlighting for the `.ispc` source and
`.isph` header files. To do so open Visual Studio, go to Tools ⇒
Options ⇒ Text Editor ⇒ File Extension and add the `isph` and `ispc`
extensions for the "Microsoft Visual C++" editor.

### Using the Command Line

Embree can also be configured and built without the IDE using the Visual
Studio command prompt:

    cd path\to\embree
    mkdir build
    cd build
    cmake -G "Visual Studio 12 2013 Win64" ..
    cmake --build . --config Release

To use the Intel® Compiler, set the proper toolset, e.g. for Intel
Compiler 17.0:

    cmake -G "Visual Studio 12 2013 Win64" -T "Intel C++ Compiler 17.0" ..
    cmake --build . --config Release

You can also build only some projects with the `--target` switch.
Additional parameters after "`--`" will be passed to `msbuild`. For
example, to build the Embree library in parallel use

    cmake --build . --config Release --target embree -- /m


CMake Configuration
-------------------

The default CMake configuration in the configuration dialog should be
appropriate for most usages. The following list describes all
parameters that can be configured in CMake:

+ `CMAKE_BUILD_TYPE`: Can be used to switch between Debug mode
  (Debug), Release mode (Release) (default), and Release mode with
  enabled assertions and debug symbols (RelWithDebInfo).

+ `EMBREE_STACK_PROTECTOR`: Enables protection of return address
  from buffer overwrites. This option is OFF by default.

+ `EMBREE_ISPC_SUPPORT`: Enables Intel® ISPC support of Embree. This option
  is ON by default.

+ `EMBREE_STATIC_LIB`: Builds Embree as a static library (OFF by
  default). Further multiple static libraries are generated for the
  different ISAs selected (e.g. `embree3.a`, `embree3_sse42.a`,
  `embree3_avx.a`, `embree3_avx2.a`, `embree3_avx512.a`). You have
  to link these libraries in exactly this order of increasing ISA.

+ `EMBREE_API_NAMESPACE`: Specifies a namespace name to put all Embree
  API symbols inside. By default no namespace is used and plain C symbols
  exported.

+ `EMBREE_LIBRARY_NAME`: Specifies the name of the Embree library file
  created. By default the name embree3 is used.

+ `EMBREE_IGNORE_CMAKE_CXX_FLAGS`: When enabled, Embree ignores
  default CMAKE_CXX_FLAGS. This option is turned ON by default.

+ `EMBREE_TUTORIALS`: Enables build of Embree tutorials (default ON).

+ `EMBREE_BACKFACE_CULLING`: Enables backface culling, i.e. only
  surfaces facing a ray can be hit. This option is turned OFF by
  default.

+ `EMBREE_COMPACT_POLYS`: Enables compact tris/quads, i.e. only
  geomIDs and primIDs are stored inside the leaf nodes.  

+ `EMBREE_FILTER_FUNCTION`: Enables the intersection filter function
  feature (ON by default).

+ `EMBREE_RAY_MASK`: Enables the ray masking feature (OFF by default).

+ `EMBREE_RAY_PACKETS`: Enables ray packet traversal kernels. This
  feature is turned ON by default. When turned on packet traversal is
  used internally and packets passed to rtcIntersect4/8/16 are kept
  intact in callbacks (when the ISA of appropriate width is enabled).

+ `EMBREE_IGNORE_INVALID_RAYS`: Makes code robust against the risk of
  full-tree traversals caused by invalid rays (e.g. rays containing
  INF/NaN as origins). This option is turned OFF by default.

+ `EMBREE_TASKING_SYSTEM`: Chooses between Intel® Threading TBB
  Building Blocks (TBB), Parallel Patterns Library (PPL) (Windows
  only), or an internal tasking system (INTERNAL). By default TBB is
  used.

+ `EMBREE_TBB_ROOT`: If Intel® Threading Building Blocks (TBB)
  is used as a tasking system, search the library in this directory
  tree.

+ `EMBREE_TBB_COMPONENT`: The component/library name of Intel® Threading 
  Building Blocks (TBB). Embree searches for this library name (default: tbb)
  when TBB is used as tasking system.

+ `EMBREE_TBB_POSTFIX`: If Intel® Threading Building Blocks (TBB)
  is used as a tasking system, link to tbb<EMBREE_TBB_POSTFIX>.(so,dll,lib).
  Defaults to the empty string.

+ `EMBREE_TBB_DEBUG_ROOT`: If Intel® Threading Building Blocks (TBB)
  is used as a tasking system, search the library in this directory
  tree in Debug mode. Defaults to `EMBREE_TBB_ROOT`.

+ `EMBREE_TBB_DEBUG_POSTFIX`: If Intel® Threading Building Blocks (TBB)
  is used as a tasking system, link to tbb<EMBREE_TBB_DEBUG_POSTFIX>.(so,dll,lib)
  in Debug mode. Defaults to "_debug".

+ `EMBREE_MAX_ISA`: Select highest supported ISA (SSE2, SSE4.2, AVX,
  AVX2, AVX512, or NONE). When set to NONE the
  EMBREE_ISA_* variables can be used to enable ISAs individually. By
  default the option is set to AVX2.

+ `EMBREE_ISA_SSE2`: Enables SSE2 when EMBREE_MAX_ISA is set to
  NONE. By default this option is turned OFF.

+ `EMBREE_ISA_SSE42`: Enables SSE4.2 when EMBREE_MAX_ISA is set to
  NONE. By default this option is turned OFF.

+ `EMBREE_ISA_AVX`: Enables AVX when EMBREE_MAX_ISA is set to NONE. By
  default this option is turned OFF.

+ `EMBREE_ISA_AVX2`: Enables AVX2 when EMBREE_MAX_ISA is set to
  NONE. By default this option is turned OFF.

+ `EMBREE_ISA_AVX512`: Enables AVX-512 for Skylake when
  EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF.

+ `EMBREE_GEOMETRY_TRIANGLE`: Enables support for trianglegeometries
  (ON by default).

+ `EMBREE_GEOMETRY_QUAD`: Enables support for quad geometries (ON by
  default).

+ `EMBREE_GEOMETRY_CURVE`: Enables support for curve geometries (ON by
  default).

+ `EMBREE_GEOMETRY_SUBDIVISION`: Enables support for subdivision
  geometries (ON by default).

+ `EMBREE_GEOMETRY_INSTANCE`: Enables support for instances (ON by
  default).

+ `EMBREE_GEOMETRY_USER`: Enables support for user defined geometries
  (ON by default).

+ `EMBREE_GEOMETRY_POINT`: Enables support for point geometries
  (ON by default).

+ `EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR`: Specifies a
  factor that controls the self intersection avoidance feature for flat
  curves. Flat curve intersections which are closer than
  curve_radius*`EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR` to
  the ray origin are ignored. A value of 0.0f disables self
  intersection avoidance while 2.0f is the default value.

+ `EMBREE_DISC_POINT_SELF_INTERSECTION_AVOIDANCE`: Enables self
   intersection avoidance for RTC_GEOMETRY_TYPE_DISC_POINT geometry
   type (ON by default). When enabled intersections are skipped if the ray
   origin lies inside the sphere defined by the point primitive.

+ `EMBREE_MIN_WIDTH`: Enabled the min-width feature, which allows
  increasing the radius of curves and points to match some amount of
  pixels. See [rtcSetGeometryMaxRadiusScale] for more details.

+ `EMBREE_MAX_INSTANCE_LEVEL_COUNT`: Specifies the maximum number of nested
  instance levels. Should be greater than 0; the default value is 1.
  Instances nested any deeper than this value will silently disappear in
  release mode, and cause assertions in debug mode.


Using Embree
=============

The most convenient way of using Embree is through CMake. Just let
CMake find Embree using the `FIND_PACKAGE` function inside your
`CMakeLists.txt` file:

     FIND_PACKAGE(embree 3.0 REQUIRED)

To cmake to properly find Embree you need to set the `embree_DIR`
variable to the folder you extracted Embree to.

The `FIND_PACKAGE` function will create an embree target that
you can add to your target link libraries:

    TARGET_LINK_LIBRARIES(application embree)

Now please have a look at the [Embree Tutorials] source code and the
[Embree API] section to get started.

\pagebreak

